PhysicsBoard - A board class that automatically loads all objects into the physics engine.
token.setup_physics() - Here you can define the physical properties of a token. The method is called before on_setup(). If you are not using a PhysicsBoard, the first object with this method initializes the physics engine. All objects with the method setup_physics() are then simulated with the physics engine.
token.physics.mass(int; 1) The mass of the token. Default: 1
token.physics.gravity(bool; true): Should the token follow the laws of physics?
token.physics.stable (bool; true): Can the token rotated by the laws of physics?
token.physics.friction (int; 10): When surfaces are in contact to each other, the driction removes the kinetic energy.
token.physics.can_move (bool; true): When surfaces are in contact to each other, the friction removes the kinetic energy.
token.physics.elasticity (int; 0.5): How much should other objects bounce off the token?