The playing field

Here we go!

A first world

We create the first world. This works with the following code:

from miniworldmaker import *


class MyBoard(TiledBoard):

    def setup(self):
        self.columns = 20
        self.rows = 8
        self.tile_size = 42
        self.add_image(path="images/soccer_green.jpg")

board = MyBoard()
board.show()

First a new class MyBoard is created. This is a child class of TiledBoard and allows you to build all sorts of games based on tiles.

  • Line 1: The import statement imports the miniworldmaker library.

  • Line 4: The own playing field is created as child class of the class Tiledboard.

  • Line 6: The setup() method is called when a new object is created (i.e. here in line 7).

  • Lines 7-9: The size of the playing field is initialized.

  • Line 7: A background is added to your board. Make sure that the file is on the specified path.

These two lines:

board = MyBoard()
board.show()

The last two lines of your program are always similar: Here the MyBoard() command creates a concrete playing field, and then the board.show() instructs the board to show itself.

Depending on your background image, the result will look like this:

../_images/first1.jpgtiles

Show the grid

If you like, you can also have the borders of the individual tiles displayed. Change the method setup() in the class MyBoard:

    def setup()
        ...
        self.background.grid_overlay = True

That’s how it looks:

../_images/grid1.jpgtiles

PixelBoards and TiledBoards

There are several subclasses of the class board:

  • A PixelGrid is intended for pixel-precise representation of content.

  • A TiledBoard is intended for boards where the actors move on square tiles.

Most of the functions differ only slightly, since both boards are subclasses of the class Boards.

… inheritance-diagram:: miniworldmaker.boards.pixel_board.PixelBoard miniworldmaker.boards.tiled_board.TiledBoard
top-classes

miniworldmaker.tokens.boards.board

parts

1

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